![]() That shooting is joined by the game’s story as aspects of the game that feel sorely lacking. Yes, I adore that your embodiment of Faith means guns do feel awkward in her hand (she’s a runner, not a soldier), but Mirror’s Edge is ultimately not brave enough a game to forgo fighting entirely – and when scraps happen, they’re a clumsy mix of awkward fi rst-person brawling and haphazard shooting. Getting good at running also helps you avoid the game’s infrequent shootouts, which flatly aren’t great. Mirror’s Edge is crammed with techniques that blur the line between intended play and full-on, boundary-breaking speedrun strats. The cheeky wee kick at the end of a wallrun to give you a few frames of coyote time. The sidestep jump that pulls you from a standstill to a full-speed sprint. We were speedrunning, long before I was really conscious of what speedrunning was, and a few levels into this revisit all the old tricks came rushing back. ![]() See, back in school, a pal and I used to race each other across the game’s rooftops, spending weeks at a time shaving fractions of a second off each other’s paces on just the fi rst time trial map. But it didn’t take long for the muscle memory to kick in. ![]() Mastering Faith’s movements takes real work, and I found myself stumbling over every step and ledge.
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